Listen up, you lot. I’ve seen a thousand gangs claw their way outta the sump with dreams of glory — every one of ’em thinkin’ they’re smarter than the rest, like they cracked the code to underhive supremacy. Lemme tell you somethin’. There ain’t no code. This place? It don’t care about your “perfect loadout.” It don’t care about your fancy bullet math or your twin-linked plasma combo you found on some dataslate uphive. Out here, it’s rust, betrayal, bad intel, and dumb luck. You might have the cleanest build in the hive — but one stray grenade, one bad ammo check, and you’re getting dragged out of a collapsed hab with a stub round in your spine and half your credits gone. This campaign? It’s not about balance. It’s about stories. So build loud. Build weird. Name your fighters. Give your leader a ridiculous haircut. Take a skill ‘cause it sounds cool, not ‘cause it’s optimized. You wanna win every game? Fine. But nobody remembers the winner. They remember the ganger who fed intel to the enemy, the sump diver who survived five campaigns with one eye and a flamer, the juve who scored a kill on a legend. And if that ain’t your style? If you’re just here to win neat and fast? Then pack it up, scummer. This campaign’s for those willing to lose gloriously.
The document outlines the setup and rules for a customized Dominion Campaign in Necromunda, focusing on narrative gameplay and accessibility for newcomers. It includes detailed sections on gang creation, campaign flow, tactics cards, and trading mechanics, emphasizing the importance of storytelling and character development over strict competition. Additionally, it introduces house rules and resources for managing the campaign effectively, including the use of online tools for tracking progress and gang statistics.
by dunami5

