The Imperial Knight lance makes planetfall just outside the enemy’s bulwarks and the protection of their void shields. The Knights must charge through the enemy’s periphery of entrenched defenders in order to reach the enemy’s fortifications.
For this campaign, there is the Imperial Knight army and the Defending Army. The Defending Army can include any
other faction except Imperial Knights. The Imperial Knight player’s army may only contain Imperial Knights.
Check out to the associated Podcast episode, here (part 1), here (part 2), and here (part 3).
Download this campaign directly from the author site here!
Check out the Masters of the Forge Rules Supplements & Materials page for additional, homebrew narrative rules you can use in your campaign or event!